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Old 08-21-2009, 08:09 PM   #1
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Default Warcraft: Cataclysm Announced

Today Blizzard announced the 3rd Expansion for the World of Warcraft - Cataclysm!

Two new player races - The Goblins and the Worgen, and Azeroth itself is the battleground once more, as the world is put asunder. The Barrens are now split in twain, and Darkshore is flooded.

While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deepholm, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deepholm will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

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Old 08-22-2009, 07:29 AM   #2
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I always wanted to play a Goblin, grr If I get a job I might play this whenever it comes out. Im sue I got plenty of time

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Old 08-27-2009, 04:34 PM   #3
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Interesting note for the coming expansion is the new ability to "possibly" alter the stats on a piece of gear if you have the requisite profession:

What’s in store for professions?

In addition to new skill levels and new recipes, we’re also considering some enhancements to existing professions. For example, we’re considering giving tailors the ability to alter certain stats on cloth gear, letting leatherworkers alter stats on leather gear, and so on.

We are going to allow players to gain multiple skill points for completing some tasks. We’re also doing a pass on all craftable items to make sure they are more valuable at lower level. Most exciting, we are adding a new secondary skill, archaeology, which will allow players to collect and use artifacts from some of the ancient races of Azeroth. Archaeology also plays a prominent role in the path system.

How many dungeons and raids will be available when the expansion launches? Will Cataclysm keep the same 10-player and 25-player raiding structure?
There will be eight new 5-player dungeons, available in both regular and Heroic modes. In addition, we are planning level-85 Heroic versions of two of the game’s popular original 5-player dungeons, Deadmines and Shadowfang Keep.
Regarding raids, we plan to continue to offer 10- and 25-player versions of our raid dungeons. We’re currently working on four raid dungeons for Cataclysm’s launch, and each will have optional, more challenging versions available for both 10- and 25-player raids. We received a lot of feedback from the community about the amount and difficulty level of raid content available at the launch of Wrath of the Lich King, and we wanted to make sure that more high-level content was available to players of every skill level at Cataclysm’s launch.

Your friendly neighborhood armorsmith.

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